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Veil Siphoner

Buff, Nerf, Rework

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More changes to Veil Siphoner, keeping some overtuned abilities down while reducing book keeping upgrades. Reworked the design direction of Veil Siphoners playstyle, the more you tap in, the less control you'll have over your own characters.

Boon #01: Astral Siphoner. Requires 1 perk(s)

As a bonus action and right after rolling initiative, you may draw essences from the Veil Astral Bridge to reduce the Titans’ existence.


Void Titan: Gemini, Libra & Aquarius

Ability #01: After you cast your first ability or spell each turn you may teleport up to 5ft (+5ft per Void Titan) in any direction and gain Hover until the end of your next turn. Whenever you teleport to the same position as another creature, You reappear 5ft adjacent or the nearest position to that creature.


Flux Titan: Cansai, Krocpios & Yisces

Ability #01: Each time you land an attack, once per turn you may either push or pull targets 5ft (+5ft per Flux Titan) away from you.


Growth Titan: Tau’ Rus, Vargo & Calprico

Ability #01: For each Growth Titan chosen, reduce your base movement speed by 5ft but your melee and range attacks & abilities extend by 5ft.


New

On the start of your first turn of combat and subsequently as a bonus action, you may draw essences from the Veil Astral Bridge to reduce the Titans’ existence.


Void Titan: Gemini, Libra & Aquarius

Ability #01: After you cast your first spell or faction ability each round, you may teleport up to 5ft (+5ft per Void Titan) and gain Hover until the end of your next turn. Whenever you teleport to the same position as another creature, You reappear 5ft adjacent to that creature.


Flux Titan: Cansai, Krocpios & Yisces

Ability #01: The first time you land an attack per turn, you may either push or pull targets 5ft (+5ft per Flux Titan) away or towards you respectively. This cannot stack with any other non-faction force movement effects.


Growth Titan: Tau’ Rus, Vargo & Calprico

Ability #01: For each Growth Titan chosen, reduce your base movement speed by 5ft but your melee and range attacks & abilities extend by 5ft. Your minimum speed is 5ft and cannot be reduced further.


Boon #03: Outworldly Forms. Required 4 perk(s)

Twice per Long Rest, during your turn as a free action once per turn, transform into a powerful eldritch evolution form based on whichever Titan Essence you have the most. Forms can be swapped or repeated and it lasts for 1 hour or whenever you drop to 0 hitpoints.

Solar Titan: While this form is active, as a free action during your turn, once per round release a 30ft Cone of Eldritch Fire, all creatures caught within take 2d6 Fire damage (+1d6 damage per Solar Essences).

Void Titan: Immediately explode once upon transformation, dealing 12 Pure damage to all other creatures 10ft around you and for each creature you hit, you heal for 3 hitpoints. Then for the rest of the form’s duration, you may expand all of your movement to teleport 15ft range specifically twice.

Flux Titan: Gain 5 AC (Up to 26) until the start of your next turn. Then for the rest of the form’s duration, at the start of your every turn, set your current Temp Hitpoint to 4. This temp hitpoint can only stack with itself and lasts until this form ends.

Growth Titan: Restrain yourself immediately, while restrained this way, all non-pure damage source is reduced by half rounded down. Then for the rest of the duration, on every start of your turn, end all Restrained conditions on self and you may consume your movement speed to increase your damage dealt. For each 5ft, increase the damage by one dice (does not work on flat damage source).

Undivided Titan (If you have an exact amount of any 2 or more different Titan essences): Gain 1 additional action. This action cannot be used to perform the Dash or Dodge action.


New

Twice per Long Rest, Once during your turn as a free action, transform into a powerful eldritch evolution form based on whichever Titan Essence you have most. Forms will change depending on the majority of essences at the start of your turn.  it lasts for 1 minute or until you drop to 0 hitpoints.

While transformed into an Eldritch form, the power of the transformation dives you into temporary madness. Whenever you transform with this ability, you must perform the madness effect first before you regain control of your turn.


Solar Titan: For the form’s duration, as a bonus action release a 15ft Cone of Eldritch Fire, all creatures caught within make a Dexterity saving throw or take 2 Fire damage (+3 damage per Solar Essences), half damage on successful save.

Madness: Release Eldritch Fire 15ft radius around you instead dealing the same amount of Fire damage to all other creatures.


Void Titan: Immediately explode once upon transformation, dealing 3 (+3 per Void Essences) Pure damage to all other creatures 10ft around you and for each creature you hit, you heal for 2 hitpoints. Then for the rest of the form’s duration, you may expand all of your movement to teleport 15ft range specifically twice.

Madness: Teleport to the furthest creature within 50ft range of you. If there are multiple viable targets, a random option is chosen.


Flux Titan: For the form’s duration, at the start of your turn, set your current Temp Hitpoint to 4 (+2 per Flux Essences). This temp hitpoints lasts until the form ends.

Madness: Gain 5 AC (Up to 26) until the start of your next turn, then move directly towards the nearest hostile creature using all your movement speed if necessary.


Growth Titan: For the form’s duration, while restrained, for each unique instance of damage you take, gain a growth charge. As a bonus action, you may choose to end or gain the Restrained Condition. You gain damage resistant to all damage types while restrained this way. When you deal damage from an action, you may expend any number of growth charges to deal an additional 3 damage per charge to one targeted creature.

Madness: Your size increases by one category while in this form and restrain yourself immediately until the start of your next turn.


Undivided Titan (If you have an exact amount of any 2 or more different Titan essences): Gain 1 additional action. This action can only be used to perform the Dash, Dodge, Help, Hide, search, Disengage or Study action. Madness: When you transform into this form, Strive of power to wrestle within you, take 5 Pure damage (+1 per class level). This damage ignores temporary hitpoints and cannot be reallocated.

Perks 


Gemini’s Duplicity

Whenever you roll a d4 or d8 dice, teleport up to 5ft. This only occurs 1 time(s) (+1 per Flux Titan) per round. All teleport effects including this ability extend 5ft more.

New

After you spend your action, you may choose to teleport and swap places with another willing creature up to 30ft range of you or deal 5 (+3 per Void Essence) Pure damage 5ft radius around you instead. This can occur 3 (+1 per 3 perks) times per long rest.


Cansai’s Empathy

Whenever you gain advantage or additional dice to roll for any skill checks, you can share the same bonus to another creature that affects their next D20 roll within 8 hours.

New

Whenever you roll for advantage for D20 rolls, you roll with 3d20 instead and take the highest. 


Tau’ Rus’s Stalwart

You may use your strength modifiers for any Intelligence skill checks and vice versa. After spending an action, you gain 10ft of movement speed.

New

You may use your strength modifiers for any Intelligence skill checks and vice versa. Increase your base movement speed by 5ft.


Calprico’s Resilience

Whenever you fail a saving throw, gain 2 (+2 per perks) Maximum hitpoint then heal by that same amount before the effect occurs. (+4 if you have at least 1 Flux Essence).

New

After you fail a saving throw, gain 2 (+4 if you have at least 2 Growth Essence) maximum hitpoints then heal by the same amount. This maximum hp lasts until your next rest and can only stack up to 2(+1 per 4 perks) times. At maximum stacks, you still heal from this effect.


D&D Homebrew Universe
GM Master: Timothy R Wee

Universe Born on Oct 2017

Welcome to the world of Verlantis, plagued by the aftermath of the Eternal Wars between Heaven and Hell. 

Explore the world as it adapts and resolves their own agendas in a universe influenced by Outworldly Beings.

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