Domain of Justice
Buff, Rework, Cleanup

Improve the overall interaction with how Justice Characters gain their flying speed bonuses and how it interacts with the other upgrades. Rework some of the Tier 3 upgrades to provide stronger options, traded the frequency usage of Wrath infusion for more power per strike.
Wings of Judgment
Gain Proficiency in Insight. After making at least 1 attack each round, for that round only convert all your movement speed to flying instead. For every 2 souls gained, your converted flying speed gains an additional +5ft.
New
Gain Proficiency in Insight. After taking the attack action, convert all your movement speed to flying until the start of your next turn.
Gain Proficiency in Insight. After taking the attack action, gain flying until the start of your next turn.
When you have 2/4/5 souls, you gain an additional +5/10/15ft flying speed with this feature.
Wrath Infusion
3 charges per Long Rest. As part of an attack action, you may expand a charge to add +1 to hit and 1d8 Radiant damage to that attack. After the hit, it creates a Radiant Shockwave that only deals the same bonus Radiant damage to all creatures but the initial target in a linear beam of 5ft wide and 20ft long from the initial target with a direction of your choosing.
New
3 charges per Long Rest. Once a round, you may expend a charge to add +1 to hit and 2d8 Radiant damage to an attack. If you hit the target, it creates a “Radiant Shockwave” which is a 5ft wide 15 feet long beam originating from the initial target in the direction of your choosing. All targets hit by the beam take the initial Radiant damage. Perks
Righteous Assault: Wrath Infusion modifier: Add +3 bonus to all the Radiant damage if it was an Aberration, Elemental, Fey, Demonic, Celestial, Undead or Corrupted creatures.
New
Righteous Assault: Wrath Infusion modifier: Double the bonus Radiant damage if the initial target is an Aberration, Celestial, Elemental, Fey, Fiend, Giant, Undead creature type.
Wings of Justice: Wings of Judgment modifier: Whenever a creature makes an attack of opportunity, as a reaction you may fly up to 30ft towards the attacker.
New
Wings of Justice: Wings of Judgment modifier: Whenever a creature you can see makes an attack of opportunity, you may use your reaction to fly 30ft directly towards the attacker. This movement does not trigger attacks of opportunity.
Forces of Asperity: Wrath Infusion modifier: Add another damage dice to your Wrath Infusion and after that attack with Wrath Infusion, you get to fly for 10ft immediately once per round.
New
Forces of Asperity: Wrath Infusion modifier: Add a damage dice to your Wrath Infusion. You may move 10 ft after the attack. This movement does not trigger attacks of opportunity.
The Judge: Wrath Infusion modifier: Radiant Shockwave now triggers 3 times. A creature can only take 1 instance of Radiant Shockwave at a time per round. Regardless, add another damage dice to your Wrath Infusion.
New
The Judge: Wrath Infusion modifier: Gain 9 Charges per Long rest. You may now expend 2 charges each round. If you do, gain another attack. Each Short rest, recover 2 charges of Wrath Infusion.
The Executioner: Wings of Judgment modifier: Once per Short Rest when you attack and hit, you may expand this charge to cause that attack to create a vacuum that pulls all chosen creatures within 15ft radius of your initial target towards the initial target. They must make a Strength Save or be pulled. Else nothing happens. Regardless, this deals 10 Radiant damage.
New
The Executioner: Wings of Judgment modifier: Once per Short Rest when you hit a target, all chosen creatures within 15 feet must make a strength saving throw and take 4d8 Radiant damage. They are pulled into a vacuum at the point of impact on a failed save.
