Pact of Agony
Buff, Rework
This main change covers two things. One is to ensure Agony Characters can now accomadate to the D&D 2024 new rules sets and has better written terms and keyword for usage and upgrading.
The second part is to reduce the number of conditions Agony abilities get while improving their power scaling. They suffered slightly in the mid to high level campaigns and this new changes will hopefully address that.
Frenzy is being bumped up to 20% of maximum hitpoints to ensure low level characters has a chance to take advantage of it. While still within low threshold, they are now not constantly knocked out during the time where their archetype excels at.
Blood of the Rampage
Gain proficiency in Athletics. All of Agony’s powers are enhanced based on how low your hitpoints values are. They are represented as Fury and Frenzy bonus which you will passively benefit from either one but not both depending on which prerequisites are met.
Passively, gain +1 to all Strength checks, Fury provides +3 while Frenzy provides +6 instead. All Hitpoints value checks are rounded down and always exclude Temp Hitpoint for calculation. (All values are rounded up).
Fury = Hitpoints are at 50% or below of your base Maximum Hitpoints.
Frenzy = Hitpoints are at 10% or below of your base Maximum Hitpoints.
New
Gain proficiency in the Athletics skill. Your power grows as you bleed. You gain a +2 bonus to Strength Checks, and DCs. This bonus increases while you are in Fury or Frenzy state, based on your current Hit Points. You can only be in one state at a time, using the lowest threshold you meet. Temporary Hit Points don't count toward these thresholds. Other Pact of Agony features refer to Fury and Frenzy.
Fury: While you have 50% of your Hit Point maximum or fewer (round down), the bonus becomes +3 instead.
Frenzy: While you have 20% of your Hit Point maximum or fewer (round down), the bonus becomes +4 instead.
Agony Heat
2 charges per Long Rest, your anger discharges infernal flames of a 10ft aura around you. Any creature that starts its turn in it takes 3 (+2 per soul) Fire damage. Lasts for 1 minute and does not end even if you drop to 0 hitpoints. Fury increases aura damage by +2 while Frenzy increases it by +6 instead.
New
2 charges per Long Rest. As a Bonus Action, you can expend 1 charge to release a 10ft radius Aura of infernal flames that releases Fiery Pulse from yourself. It lasts for 1 minute and doesn't end even if you have 0 Hit Points or gain the unconscious or incapacitated condition. Whenever a creature starts its turn within your Aura, it takes damage equal to your Pulse.
A Pulse deals 3 (+2 per soul) Fire damage to all creatures within your 10ft aura.
Fury: Each Pulse deals 5 (+2 per soul) Fire damage instead.
Frenzy: Each Pulse deals 7 (+2 per soul) Fire damage instead
Unyielding Strength
1 Charge per Long Rest. As a bonus action, you may expend a charge to ignite the rage within you. Recovering at no cost from Prone Condition and gain +10ft movement speed (Cannot go beyond 55ft of movement). Fury provides +5ft additional movement speed and refunds the charge if you dealt damage to another creature within the same turn. Frenzy provides the same bonus but with +15ft movement speed instead.
New
2 charges per Long Rest. As a Bonus Action, you can expend 1 charge to gain Agony. If you have the Prone condition, expending a charge this way also lets you stand up without spending movement. The first time you enter Fury, and the first time you enter Frenzy, you gain Agony without expending a charge, each once per Long Rest.
When you gain Agony, you can immediately move up to 10 feet without spending movement. While you have Agony, you have a +2 bonus to Strength saving throws. Agony lasts until the start of your next turn.
Fury. The bonus becomes +3 and also applies to attack rolls that uses Strength.
Frenzy. The bonus becomes +4 and also applies to attack rolls and ability checks that use Strength.
Perks
Molten Wave: Agony Heat Modifier: Increase the Aura damage by 1. Fury: +5ft aura radius. Frenzy: +15ft aura radius
New
Molten Wave: Agony Heat Modifier: Increase the Pulse damage by 1. Fury: Increase Aura radius to 15ft. Frenzy: Increase Aura Radius to 20ft.
Recurring Wave: Agony Heat Modifier: While active, whenever you move at least 15ft of movement towards a creature and attack it. That creature will take an immediate instant of damage from Agony Heat once per round.
New
Recurring Wave: Agony Heat Modifier: While Agony Heat is active, whenever you move at least 10ft of movement towards a creature and damage it, release a Pulse. Once per turn.
Aggressive Stance: Agony Heat Modifier: While active, triples your carrying capacity, gains proficiency to improvised attacks and reduces all forced movement effects on you by half.
New
Aggressive Stance: Blood of the Rampage Modifier: Passively gains double your carrying weight capacity, gains proficiency to improvised attacks and reduces all forced movement effects on you by 5ft.
Survival Stance: Agony Heat Modifier: When you expend a charge, you may set your current hitpoint to 50% of your maximum hitpoint as long as it was above 50%. When Agony Heat ends and you are conscious, you heal 2 +(1 per soul) hitpoints.
New
Survival Stance: Blood of the Rampage Modifier: Once per Initiative roll, you may set your current hitpoint to 50% of your maximum hitpoint (rounded down) as long as it was above 50% of your maximum hitpoints.
Strength of Hatred: Unyielding Strength Modifier: Can be used to free yourself from Grapple condition as well. When attempting to free yourself from any Restrained Condition, you may expend a charge to add +3 to that roll. If successful, trigger the remaining bonus of Unyielding Strength.
New
Strength of Hatred: Unyielding Strength Modifier: Can be used to free yourself from Grapple or Restrained condition. If Agony Heat is active, release a Pulse.
Fire Pulse: Agony Heat Modifier: When you cast Agony Heat, you release a burst of ferocity. Each creature within 10ft of takes an instant of Agony Heat damage. This triggers again once per cast when Fury and Frenzy bonus activates.
New
Fire Pulse: Agony Heat Modifier: When you cast Agony Heat, release a Pulse immediately. While Agony of Heat is active, if you drop your hitpoints to Fury and Frenzy requirements, release a Pulse for each once per initiative roll.
Neglect Weakness: Unyielding Strength Modifier: When Fury or Frenzy are active, you passively gain their movement speed from Unyielding Strength. (Cannot go beyond 55ft of movement). You also cannot have your speed be reduced.
New
Neglect Weakness: Unyielding Strength Modifier: When Fury or Frenzy are activated, you gain ‘Agony’. As long as you have Agony, it additionally provides +3 to all damage rolls.
Eternal Heat: Agony Heat Modifier: While active, any creature that attacks and hits you also receives an instance of Agony Heat Aura damage up to 30ft range of you.
New
Eternal Heat: Agony Heat Modifier: While Agony Heat is active, any creature that hits you with an attack will trigger a Pulse around you, dealing the Pulse to all creatures within your Aura’s radius.
Outburst Strength: Unyielding Strength Modifier: Whenever you activate this, you gain 1 additional action. This action cannot be used for Dash, Dodge, Hide or Object Interaction.
New
Outburst Strength: Unyielding Strength Modifier: Whenever you gain ‘Agony’, you immediately gain 1 additional action that must be used immediately. This action cannot be used for Dash, Dodge, Hide or Object Interaction.
