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Domain of War

Buff

Fierce Tactician and Triumphant Catapult were not getting the attention they deserve, compared to their other kit, they were very costly to use and relied too much on other players or npc to function. The Fierce Tactician has less conditions and further upgrade allows it more uses outside of attacking and help improve the action economy for the Triumphant Catapult. 

The Triumphant Catapult itself now scales properly for mid to high levels, as well as find more use in smaller maps and combat scenarios. Their payoff in damage should offset the multiple actions needed to use.

Fierce Tactician 

Gain Proficiency in Intimidation. 2 charges per Long Rest, as a reaction during your turn, expend a charge to command another willing creature within 60ft of you that can hear you to use its reaction to perform 1 action to only use an Object Interaction Action or 1 weapon attack against a target of your choice.


New

Gain Proficiency in Intimidation. 3 charges per Long Rest, as a reaction during your turn, expend a charge to command another willing creature within 60ft of you that can hear you to use its reaction to perform 1 action to only use an Object Interaction Action or 1 attack against a target of your choice within the attacker’s range.


War Master

(CE) Triumphant Catapult: Summon a Catapult that can hit targets behind cover. Before it can be fired, it must be loaded and aimed. It takes 1 actions to load the weapon, 1 action to aim it, and 1 action to fire using 1 of the attacks below or hurl other kinds of projectiles, with different effects.  

Radiant Orb: Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can’t hit targets within 60 feet of it), one target. Hit: 2d10 bludgeoning + 3d10 Radiant damage.


New

(CE) Triumphant Catapult: Summon a Catapult that can hit targets behind cover. Before it can be fired, it must be loaded and aimed. It takes 1 action to load the weapon, 1 action to aim it, and 1 action to fire using 1 of the attacks below or hurl other kinds of projectiles, with different effects. Requires sight of target but attacks ignore covers.  

Radiant Orb: Ranged Weapon Attack: +5 to hit (+1 per Soul), range 200/800 ft. (can’t hit targets within 30 feet of it), one target. Hit: 2d10 bludgeoning + 2d10 (+1d10 per Soul) Radiant damage.


Perks Expedite Hail: Fierce Tactician modifier: The additional commanded attack can now be any kind of attack. Regardless, that attack gains +1 to its attack and damage roll.

New

Expedite Hail: Fierce Tactician modifier: The commanded attack gains +1 to its attack and damage roll. If you are within 10ft of your commanded creature, all Fierce Tractician Modifier bonuses doubles. 


War Tactics: Fierce Tactician modifier: Whenever you command a creature, you can double the effect. (E.g. 2 attacks, full movement, 2 object interaction, etc).

New

War Tactics: Fierce Tactician modifier: Your commands can now allow other creatures to either Grapple other creatures, Dash or an action for the Triumphant Catapult. If a DC is required, it gains +2 to it.  If you are within 10ft of your commanded creature, all Fierce Tractician Modifier bonuses doubles.  


Dragon Instrument: Wae and 1d6 Radiant damage to all other creatures within 10ft radius of the initial target.

New

Dragon Instrument: War Master modifier: The Triumphant Catapult regardless of a hit or miss, also deals 2d10 Radiant damage to all other creatures within 10ft radius around the initial target. They must succeed on a Dexterity saving throw or take half damage on a successful save. 


Siege Master: War Master modifier: All Celestial engines receive +25 hitpoints and +3 AC. Golden Bunker provides a Three-Quarters Cover bonus. Triumphant Catapult range increases to 300/1,200 ft & +9 to hit.

New

Siege Master: War Master modifier: All Celestial engines gain damage resistant to all damage types. Golden Bunker provides +2 to all Saves. Triumphant Catapult damages, ignores resistance and fires twice per shot.


D&D Homebrew Universe
GM Master: Timothy R Wee

Universe Born on Oct 2017

Welcome to the world of Verlantis, plagued by the aftermath of the Eternal Wars between Heaven and Hell. 

Explore the world as it adapts and resolves their own agendas in a universe influenced by Outworldly Beings.

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