Domain of Fate
Nerf, Rework
Domain of Fate was too reliant on other player's role to fuel their kit and it was too easy to farm and hoard the prefect number. This new update allow Fate Characters to have more Player agency in how they would store their Fate Tokens and willingly use it more offensively. Reaction cost is returning to some abilities
Harmonic Effects was too strong and remove the need to roll too many times. Especially inbetween sessions or combat. They are getting slightly tweaked so that the other abilities has room to shine.
Symphony of Infinity
4 Fate Tokens per Long Rest, Fate Tokens are allocation of numbers, resetting to four “10” after every Long Rest. Whenever a willing creature rolls a D20 dice rolls within 30ft of you. You may copy that dice Numeric Value as a free reaction once a round to replace another number in your Fate Token collection. Fate Tokens are used to fuel all of your Fallen abilities.
You may expend a Fate Token (ignoring the numeric value) to another willing creature within 60ft range of you to reroll a D20 roll before they know the result. (You can only store a single ‘1’ and ‘20’ at any given time).
New
You have 5 Fate Tokens, each holding a number from 1 to 20. They reset to 10 when you finish a Long Rest, and they fuel your Fallen abilities.
Read Fate: Immediately after you make a D20 Test, as a free action you can change one token's number to the number rolled. If you rolled more than one d20, use the one that determined the result. Once per Long Rest, or twice at 3 souls or more, you can instead do this as a Reaction when a willing creature within 30 feet makes a D20 Test.
Twist Fate: When a creature you can see within 60 feet makes a D20 Test, you can take a Reaction to expend a token and let that creature reroll the d20, even after learning the outcome. It chooses which result to use. The token's number doesn't matter
Pristine Threads
Harmonic: Align all willing creatures only, set their next 2 D20 rolls to the Fate Token Numeric value.
New
Harmonic: Align all chosen creatures only, set their next D20 roll to the Fate Token Numeric value.
Fractured Muse
You may expend a Fate Token to invoke a Twist, as a reaction whenever you make a D20 roll for Skill Check or take damage from a creature. You may exchange the numeric value of a currently stored Fate Token with the exchanged source.
If it was from a damage source, you reduce the damage taken by that initial Fate Token numeric value first. Then set the new numeric value of the Fate Token equal to the damage taken or to 19 (Whichever is the smaller value)
New
When one of the following happens to you, you can take a Reaction to invoke a Twist by swapping the number on one of your Fate Tokens with the new number. The token isn't expended.
Ability Checks: Immediately after you roll the d20 for an ability check that uses a skill, the d20 becomes the token's number, and the token takes the number you rolled.
Damage taken: When a creature deals damage to you, reduce that damage by the token's number. The token's number then becomes the reduced damage you took, to a maximum of 20.
Perk
Reshape Chance: Pristine Threads modifier: Harmonic bonus applies to additional D20 roll.
New
Tuning Threads: Symphony of Infinity modifier: After a long rest, you may start the day with a Fate Token that is either 8 or 12.
Chance Enhance: Pristine Threads modifier: Desynchronise damage converts to Pure damage when in a Silenced, Anti-magic or against damage immunity effects. Regardless, If you only hit 1 creature, it applies to another D20 roll.
New
Pitching Threads: Symphony of Infinity modifier: After using Twist Fate from Symphony of Infinity, if the result still fails, you can refund the Fate Token and its numeric value can either be 8 or 12.
Positive Fate: Fractured Muse modifier: After you invoked a Twist, you may delay the damage taken for 1 round. After the end of your next turn, the damage taken is released as a 15ft radius around you dealing it as Thunder damage to all creatures instead.
New
Friendship Fate: You can invoke a twist to reduce up to 3 different creatures that took damage from the same instance instead. One Fate Token number is used to reduce all of that same damage instance.
Fate of Initiative: Symphony of Infinity modifier: When copying D20 numeric values, you can do it as a Free action, twice per round.
New
Fate of Initiative: Symphony of Infinity modifier: After a long rest, you may start the day with a Fate Token that is either 1 or 20.
