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Veil Siphoner

Buffs, Nerfs

Veil Siphoners has been a great entry into Verlantis but right now it is slightly too powerful with too much consistency to exploit its maximum potential. This patch is focused on reducing the "safe" options and provide better bonuses the more a player delve into obtaining more Titan Essences.

Boon #01: Astral Siphoner. Requires 1 perk(s)

Solar Titan 

Related Titans: Ayris, Leo & Sagittari 

Ability #01: When you hit your first & second attack on any target each round, you deal 1d6 (+1d6 per Solar Essence) Fire damage to it and all other creatures and objects within 5ft radius of the target. You are immune to the bonus Fire Damage.

New: Ability #01: When you hit your first attack each turn, you deal 1d6 (+1d6 per Solar Essence) Fire damage to it and all other creatures and objects within 5ft radius of the target. You are immune to the bonus Fire Damage.


Void Titan

Related Titans: Gemini, Libra & Aquarius 

Ability #01: Whenever you cast an ability or spell you must teleport up to 10ft (+5ft per Void Titan) in any direction and gain Hover until the end of your next turn. Whenever you teleport to the same position as another creature, You reappear 5ft adjacent or the nearest position to that creature. 

New: Ability #01: After you cast your first ability or spell each turn you may teleport up to 5ft (+5ft per Void Titan) in any direction and gain Hover until the end of your next turn. Whenever you teleport to the same position as another creature, You reappear 5ft adjacent or the nearest position to that creature. 


Flux Titan

Related Titans: Cansai, Krocpios & Yisces

Ability #01: Each time you land an attack, you may either push or pull targets 0ft (+5ft per Flux Titan) away from you. (does not stack with other non-Veil Siphoner abilities that either push or pull).

Ability #02: For each Flux Titan chosen, +1 Insight & Perception Skills checks.

New: Ability #01: Each time you land an attack, once per turn you may either push or pull targets 5ft (+5ft per Flux Titan) away from you.


Boon #02: Mutation Transformation. Requires 1 perk(s)

Solar Titan

Side Effect: After gaining a Solar Essence, you release a Fiery Nova that deals 6 (+6 per Solar Essence) Fire damage to all other creatures around 10ft (+5ft per Solar Essence) of you.

New: Side Effect: After gaining a Solar Essence, you release a Fiery Nova that deals 3 (+3 per Solar Essence) Fire damage to all other creatures around 0ft (+5ft per Solar Essence) of you.


Void Titan

Side Effect: After gaining a Void Essence, you release a Chilling Nova that reduces 5ft (+5ft per Void Essence) movement speed of all other creatures around 5ft (+5ft per Void Essence) of you. A creature’s movement speed cannot be reduced beyond 15ft by this ability. Movement speed reduction lasts for 1 minute.

New: Side Effect: After gaining a Void Essence, you release a Chilling Nova that reduces 5ft (+5ft per Void Essence) movement speed of all other creatures around 0ft (+5ft per Void Essence) of you. This reduction lasts until the end of that individual’s next turn.


Growth Titan

Side Effect: After gaining a Growth Essence, you release a Bonedust Nova that creates Difficult Terrain within 10ft (+5ft per Growth Essence) around you. You are immune to this Difficult Terrain. 

New: Side Effect: After gaining a Growth Essence, you release a Bonedust Nova that creates Difficult Terrain within a 10ft (+5ft per Growth Essence) sphere around you. You are immune to this Difficult Terrain.


Boon #03: Outworldly Forms. Required 4 perk(s). 

Solar Titan: While this form is active, as a free action during your turn, once per round release a 30ft Cone of Eldritch Fire, all creatures caught within take 2d12 Fire damage. You may reuse this ability during that same round if you kill any creature with this ability. 

New: While this form is active, as a free action during your turn, once per round release a 30ft Cone of Eldritch Fire, all creatures caught within take 2d6 Fire damage (+1d6 damage per Solar Essences).

Lreo’s Pride: Whenever you make any Melee attack, before or after the attack you may move 5ft that can exceed your base movement speed. You however can only ignore 1 attack of opportunity with this movement once per round.

New: After you hit with a Melee attack during your turn, you may move 5ft that exceed your base movement speed. You however can only ignore 1 attack of opportunity with this movement once per round.


Libra’s Equality: Once per turn, whenever you roll for damage or healing effects you may look at the result and choose to ignore it instead, taking the average value of each dice rolled. 

New: Once per turn, whenever you roll for damage or healing effects you may look at the result and choose to ignore it instead, taking the average value of each dice rolled. (Then +4 if you have at least 1 Void Essence)


Krocpios’s Retaliation: Whenever you are attacked, if that attacker is within your weapon range, you can make 1 attack against them. You can only do this twice per round. 

New: After you take damage from an attack, if that attacker is within your weapon range, you can make 1 attack against them. You can only do this once per round. (Twice instead if you have at least 1 Flux Essence)


Sagittari’s Haste: On each initiative roll, your very first attack deals 3d8 (+1 per level) Fire damage. Afterwards, all ranged attacks gain +2 damage.

New: On each initiative roll, your very first attack deals 2d6 (+1d6 per Solar Essence) Fire damage. Afterwards, all ranged attacks gain +1 damage (+2 instead if you have at least 1 Solar Essence).


Calprico’s Resilience: Whenever you fail a saving throw, gain 2 (+2 per perks) Maximum hitpoint then heal by that same amount before the effect occurs. Add on: (+4 if you have at least 1 Flux Essence).


D&D Homebrew Universe
GM Master: Timothy R Wee

Universe Born on Oct 2017

Welcome to the world of Verlantis, plagued by the aftermath of the Eternal Wars between Heaven and Hell. 

Explore the world as it adapts and resolves their own agendas in a universe influenced by Outworldly Beings.

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