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Tranquil Circle

Tranquil Circle

  • Fey Luck ability changed to provide more positive buffs than fixed rolls.

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Tranquil Circle


Boon #01: Harmonious Flare. Requires 1 perk(s)

As a reaction, you gain the ability to cast 1 of the 3 Harmonious Flare abilities. Starting with 4 Charge maximum, each Harmonious Flare ability costs 1 charge and regains all charges from a long rest. 


Flickering Reaction: You gain 1 additional Reaction that can only be used for Harmonious Flare, however using this method causes the initial cast cost to be 2 charges.  


Faerie Dust: When the attacking creature is within 30ft of you attacks another creature, as a reaction reduces 1d8 of the damage dealt by the attacker of that attack.  


Fey Luck: When another creature within 30ft of you rolls an Ability check, before knowing the result, you may use your reaction to change the dice result to 9, 11 or 12. You must use all numbers in the set before it refreshes.

Fey Luck: When another creature within 30ft of you rolls an Ability check, before knowing the result, you may use your reaction to boost the dice result by +3, +5 or +7. You must use all values in the set before it refreshes.


Lucent Tether: When you take damage, reduce it by 1d8, create a Crystal form of yourself and teleport up to 30ft away to a point you can see. The crystal form remains has 10 (+4 per 2 perks) hit points and 14 AC. At the start of your next turn or when the crystal is destroyed, you return to Crystal's position.

D&D Homebrew Universe
GM Master: Timothy R Wee

Universe Born on Oct 2017

Welcome to the world of Verlantis, plagued by the aftermath of the Eternal Wars between Heaven and Hell. 

Explore the world as it adapts and resolves their own agendas in a universe influenced by Outworldly Beings.

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