

Domain of Valour
Domain of Valour
Buff changes
Improve the overall bonuses from all abilities to be more impactful.
Pushing the idea of the 'immoveable wall' theme.
Third Ability Rework

Diligence Vision: Gain Proficiency in Perception. You impose -3 to all stealth skill checks of other creatures against you while you are conscious. Passively gain +1 AC (but not more than 20) whenever Valorous Beacon is active.
Passively gain +1 AC(+2 at 3 or more souls) (but not more than 26)
Valorous Beacon: Passively gain bonuses based on whether Banner or Flag Form is active. A bonus action is required to swap between forms or to turn it on or off, doing so triggers the effect immediately. If your hitpoints ever drop to 0, the Valorous Beacon becomes disabled until the next Long Rest. Valourous Beacon cannot be targeted. When you are at least 120ft away from Valorous Beacon, it always swaps to Banner Form.
Flag Form: Plant a stationary Form into the ground where you stand. A 15ft radius that provides +1 to all Intelligence, Charisma and Wisdom Saving throw and ability checks for all chosen creatures.
Banner Form: Pull the Valorous Beacon wherever it is and plant itself on you, following wherever you move. A 5ft radius that provides +1 to all damage rolls for all chosen creatures inside.
Flag Form: Plant a stationary Form into the ground where you stand. A 15ft radius that provides +2 to all Saving throws and ability checks for all chosen creatures. Reduce all damage taken from spells by 3 (+1 per soul).
Banner Form: Pull the Valorous Beacon wherever it is and plant itself on you, following wherever you move. A 5ft radius that provides +2 (+1 per soul) to all damage rolls for all chosen creatures inside. Chosen creature’s first attack per initiative roll has advantage.
Defensive Anticipation: Whenever you make an Athletics or Acrobatics Ability Check, as a reaction you can add +1 to it. In addition, if Banner form is active and you are inside its Aura radius, you cannot be forcibly moved [Exclude effects: Being eaten, forced teleportation and falling] while if Flag Form is active, increase bonus by adding +2.
Two charges per Long Rest, as an action or bonus action, expand a charge to create 2 statue copies of you anywhere 5ft adjacent around you that are attached and move with you in their exact position. They have the same exact stats as you, cannot be forcibly moved and are considered as objects.
While active, +2 to Athletics and Acrobatics Ability Checks. This lasts for 12 hours and can be dismissed as a free action during your turn.