Colours of the Inkveil: Gain proficiency in Medicine. Once a day, as an action, you can conjure an Inkveil Painter's Supplies and gain proficiency to it immediately. It then lasts 16 hours.
Passively, whenever you deal damage with at least 2 different damage types within a turn, you gain ‘Inkveil Inspiration’ (up to 1 charge) and you may add 1 additional damage dice (does not apply to flat number damage) to one of the damage types dealt in that same damage instance.
Inkveil Stroke: 5 Charges per Long Rest. As an action, bonus action or whenever you deal damage from a different source as part of that same action economy, you may expand 1 charge to release an Inkveil stroke towards a target up to 30ft range of you. It deals 1d6 damage of any damage type of your choice.
Within the same round, for each different damage type the target has already taken, improve this damage by +2 up to a +10 maximum bonus. This is repeatable and stackable with itself until the start of your next turn, resetting this bonus to 0.
If you have an Inkveil Inspiration while performing this ability, you may consume the Inkveil inspiration to double the final damage dealt.
Mutated Ingenuity: 1 Charge per Long Rest or 1 Inkveil Inspiration cost, as a bonus action target yourself or another creature within 60ft range of you to encase it in Inkveil. Either provide them with 5 temp hitpoints (+5 per Soul) or gain 2 damage reduction to 1 damage type of your choice (+2 per Soul). This lasts for 1 minute or until you retarget another creature except for yourself. A creature can only be affected by 1 instance of this ability at any given time.