top of page


Court of tranquility
Court of tranquility
Principle
Out of the 4 courts, the youngest and the most paradoxical, the Court of Tranquility seeks to gain total peace among the different realms of existence. To help promote themselves, they employ different races anywhere and learn every culture to help integrate the peaceful treaties to resolve existing wars, future conflicts and end of violent acts. Unlike the other Feywild Courts, Tranquility actively involves themselves with other realms and mortal beings alike.
​
History
It is said that the Court of Tranquility was not born within the Feywild but created by an exterior power. Ancient myths depicts a Celestial Deity known as the Serenity Soul, shared her gifts and manipulated the fey to stray away from their chaotic side and push their combined gifts to aid others. This myth turned into legend as their practise bore the Court and Tranquility and continues to influence others of different realm. Tranquil Circle of the material plane was another product of said myth, peace keepers and realm diplomats.
Outworldly Deities
While the myth of the Serenity Soul remains a mystery, Archfey Vivianna, The Prime Benevolence of Peace, has expanded the Tranquil Circle influence and physical establishment since her first involvement. The Amity Nexus allows many members of Tranquil Circle to communicate through different realms and to share their powers in this crystalised overgrowth tree.

Court of Deceit
Court of Deceit
Principle
From Pranksters, swindlers and master charlatans. This feys here are often caught creating traps & contract to ruin others or tricking in trade with twist of words all in the name of their own entertainment. Being immortal beings, they lack or fail to understand the need to find purpose or to create new entertainment source. The constant need to fulfill life's joy is mostly what the pursue, especially among adventurers who visit the Feywild.
​
History
Always the troublemaker, for many eternities they are constantly dealing with mortals who visits the Feywild and from time to time make absurd deals with them just to their entertainment which could result in killing them. This ended when the Court of Tranquility was created. Their endless regulation made finding joy more difficult. This caused the Court of Deceit to keep dismantling the Tranquil Circle and the Court's Embassy in different mortal realms.
Outworldly Deities
With Zarkenko Darogo, Archfey of the Deceit Court, he relentlessly travel different realms to explore each realm can provide to his entertainment. Never to be seen often in the Feywild. Zarkenko is mostly seen with powerful adventurers and kingdoms. To express his need to be entertained through whatever realm can provide. Easily entertained as long as Zarkenko gets something out of it.
​
​

Court of Eccentric
Court of Eccentric
Principle
The crazy infusion of wild, fun and joy, the Court of Eccentric pushes to all extreme for two ideals, Fun and Twist. Their close affiliation to the arcane arts allows them to cause mayhem in every realm possible. Whether is a quick contract or a wild journey, they are looking to entertain themselves.
History
Whether it is true or not, the Court of Eccentric has contributed to the creation of Wild Magic, aloof yet powerful messes of arcane arts, designed to sow what the Fey here love. Wild Twist of Fun. The Court of Eccentric has a soft spot for the material planes, manifesting many of their artifacts and magical junk within just so they could see the mortals go crazy with it. They love to watch, intervene only when they are bored or to create new content.
Outworldly Deities
They say Yavin Wuxatangana, Archfey of the Eccentric Court, is the most powerful fey due to the amount of power he has amassed. However this became untrue when Yavin decided to split his power into fragments of artifacts shattered every realm. He is said to appear once he has enjoy himself from any content and would trade new gifts of power to further extend their journey. Some even said, because of his amassed of power, he has the ability to break and reappear in different realities. Realities that is beyond Verlantis.

Court of Fantasy
Court of Fantasy
Principle
Deep and inverted, the realm of Fantasy is said to only exist in Dreams and out of reality. The Fantasy Fey prime goal is to collect imagination and dreams to fuel their creativity needs and to grow their Visionary Roots, a unique tree that allows the Fey creatures to store ideas, dreams and memory. A culture demands their interests in the collection of artistic creations and memories.
History
Dream Collectors allows the Fantasy Fey to travel different realms and dimensions to seek dreams from others. They work relentlessly to harvest dreams from mortal creatures. While travelling with the Dream Coils, The Nightmare, an essence of mind coalescence that shadows the Fantasy Court, hunting and consumes the Dream Coil to feed their existence.
Outworldly Deities
The powerful Xarxi Larngeeri, Archfey of the Fantasy Court, known as the Dream Collector. She was the first to collect and has been expanding her gifts to many to continue her goal. Within the World Ambition, the oldest and biggest Visionary Root, Xarxi loves inviting many mortal dreamers to trade ideas and memories in the effort to grow her own collection and for those who stays forever, becomes the Reality Connoisseur who constantly validates everything that enters the World Ambition, growing an addictive need to seek dreams itself.
bottom of page